6,576 research outputs found
Using digital pens to expedite the marking procedure
This is the Post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2010 Inderscience PublishersDigital pens have been introduced over the last six years and have demonstrated that they can be used effectively for collecting, processing and storing data. These properties make them ideal for use in education, particularly in the marking procedure of multiple-choice questions (MCQ). In this report, we present a system that was designed to expedite the marking procedure of MCQ, for use at any educational level. The main element of the system is a digital pen, i.e. given to the students prior to the examination. On return of the pen, the system immediately recognises the students' answers and produces their results. In this specific research, four groups of students were studied and a variety of data were collected, concerning issues, such as accuracy, time gained by the use of the system and the impressions of the students. The pedagogic value of the use of the system is also presented
Computer Graphics. Volume 2 - an Annotated Bibliography to the NASA-MSFC Digital Computer Graphics Program
Annotated bibliography on digital computer graphic
Interaction Techniques Utilizing Pen Device Characteristics and Various Input Modalities for Pen Computing
高知工科大学博士(工学) 平成19年9月28日授与 (甲第121号)高知工科大学, 博士論文.thesi
Computation applications in archaeology
This thesis is a critical analysis of the use which has been made of the computer in archaeology up to the year 1972. The main chapters cover the applications in archaeology of Statistics, Information Retrieval, Graphics, Pottery Classification and Survey Reduction. A large body of Miscellaneous Applications, including Pollen Analysis, are also examined.
The majority of computer applications have been in Statistics. These applications include Numerical Taxonomy, Matrix Manipulation and Seriation, the generation of hypotheses and models, MUltidimensional Scaling, Cumulative Percentage Graphs and Trend Surface Analysis. It is worthwhile to note that for small sets of data several manual methods give comparable results to complex computer analyses and at far less cost.
Computer Information Retrieval is examined in the light of its use for large bodies of specialist archaeological information, for museum cataloguing, and for the compilation of a site excavation record using a remote terminal.
The use of Computer Graphics in the production of archaeological maps, plans and diagrams is examined. Facilities include the production of dot-density plots, distribution maps, histograms, piecharts, pottery diagrams, site block diagrams with 3D rotation and perspective, sections, pit outlines and projectile point classification by Fourier analysis.
The use of the d-Mac Pencil Follower in the objective classification of pottery is described, followed by computer analysis of the resultant multivariate data.
The use of the computer in the routine reduction of geophysical observations taken on archaeological sites is described. Complex filtering procedures for the removal of background effects and the enhancement of the archaeological anomalies are examined.
Since other workers have concentrated on the applications of statistics in archaeology~ this thesis explores the relatively neglected fields of Graphics and Pottery Classification. Evidence is presented that significant advances have been made in the classification of pottery vessels and projectile points~ and in the graphical output of results. A number of new programs have been developed; these include software which may be operated from a remote terminal at an archaeological site.
The P L U T A R C H System (Program Library Useful To
ARCHaeologists) is described. This is a control program which uses interactive graphics and overlays to combine all the computer facilities available to the archaeologist. The individual graphics, statistics, instrument survey plotting and information retrieval techniques when combined in this way can communicate via global storage, and become even more powerful
Integrating Multiple Sketch Recognition Methods to Improve Accuracy and Speed
Sketch recognition is the computer understanding of hand drawn diagrams. Recognizing sketches instantaneously is necessary to build beautiful interfaces with real time feedback. There are various techniques to quickly recognize sketches into ten or twenty classes. However for much larger datasets of sketches from a large number of classes, these existing techniques can take an extended period of time to accurately classify an incoming sketch and require significant computational overhead. Thus, to make classification of large datasets feasible, we propose using multiple stages of recognition.
In the initial stage, gesture-based feature values are calculated and the trained model is used to classify the incoming sketch. Sketches with an accuracy less than a threshold value, go through a second stage of geometric recognition techniques. In the second geometric stage, the sketch is segmented, and sent to shape-specific recognizers. The sketches are matched against predefined shape descriptions, and confidence values are calculated. The system outputs a list of classes that the sketch could be classified as, along with the accuracy, and precision for each sketch. This process both significantly reduces the time taken to classify such huge datasets of sketches, and increases both the accuracy and precision of the recognition
Integrating Multiple Sketch Recognition Methods to Improve Accuracy and Speed
Sketch recognition is the computer understanding of hand drawn diagrams. Recognizing sketches instantaneously is necessary to build beautiful interfaces with real time feedback. There are various techniques to quickly recognize sketches into ten or twenty classes. However for much larger datasets of sketches from a large number of classes, these existing techniques can take an extended period of time to accurately classify an incoming sketch and require significant computational overhead. Thus, to make classification of large datasets feasible, we propose using multiple stages of recognition.
In the initial stage, gesture-based feature values are calculated and the trained model is used to classify the incoming sketch. Sketches with an accuracy less than a threshold value, go through a second stage of geometric recognition techniques. In the second geometric stage, the sketch is segmented, and sent to shape-specific recognizers. The sketches are matched against predefined shape descriptions, and confidence values are calculated. The system outputs a list of classes that the sketch could be classified as, along with the accuracy, and precision for each sketch. This process both significantly reduces the time taken to classify such huge datasets of sketches, and increases both the accuracy and precision of the recognition
Human interaction with digital ink : legibility measurement and structural analysis
Literature suggests that it is possible to design and implement pen-based computer
interfaces that resemble the use of pen and paper. These interfaces appear to
allow users freedom in expressing ideas and seem to be familiar and easy to use.
Different ideas have been put forward concerning this type of interface, however
despite the commonality of aims and problems faced, there does not appear to be
a common approach to their design and implementation.
This thesis aims to progress the development of pen-based computer interfaces
that resemble the use of pen and paper. To do this, a conceptual model is proposed
for interfaces that enable interaction with "digital ink". This conceptual model is
used to organize and analyse the broad range of literature related to pen-based
interfaces, and to identify topics that are not sufficiently addressed by published
research. Two issues highlighted by the model: digital ink legibility and digital
ink structuring, are then investigated.
In the first investigation, methods are devised to objectively and subjectively
measure the legibility of handwritten script. These methods are then piloted in
experiments that vary the horizontal rendering resolution of handwritten script
displayed on a computer screen. Script legibility is shown to decrease with rendering
resolution, after it drops below a threshold value.
In the second investigation, the clustering of digital ink strokes into words is
addressed. A method of rating the accuracy of clustering algorithms is proposed:
the percentage of words spoiled. The clustering error rate is found to vary among
different writers, for a clustering algorithm using the geometric features of both
ink strokes, and the gaps between them.
The work contributes a conceptual interface model, methods of measuring
digital ink legibility, and techniques for investigating stroke clustering features, to
the field of digital ink interaction research
Designing Touch-based Gesture Interactions
高知工科大学博士(工学) 平成24年9月28日授与(甲第223号)高知工科大学, 博士論文.thesi
The use of computer-aided design techniques in dynamic graphical simulation
Imperial Users onl
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