Facultad de Ciencias Jurídicas, Sociales y Humanas
Abstract
This research aimed to analyze the business simulators, this becomes the first contact
a person has with the business environment and decision making, it was focused on
management, economic and financial fields, which allowed the gamer to gain knowledge in a
company creation, also it developed and implemented management abilities and skills in
creating and selling products, resources and money management, market position and
teamwork; this to identify the four main management areas (Management, Financial, Human
Resources and Marketing). The study was made in a qualitative way, with an exploratory and
descriptive research, gathering information and experiences that gamers had using the tycoon,
obtaining information through the application and collection instruments analysis as coding
frames and surveys. Thus, this report supports the development of a macro project prepared
by the academic program of Modern Languages of the ECCI University in Bogotá, Colombia.INTRODUCTION
RESEARCH QUESTION
Objectives
General
Specifics
THEORETICAL FRAMEWORK
RESEARCH DESIGN
Population and sample selection
CODING FRAME ANALYSIS
Analysis of management area
Analysis of the human resources area
Analysis of marketing area
Analysis of financial area
CONCLUSIONS AND RECOMMENDATIONS
REFERENCES
APPENDIX A A1 Analysis of management area about cat par tycoon
A2 Analysis of human resources area about cat par tycoon
A3 Analysis of financial area about cat par tycoon
A4 Analysis of marketing area about cat par tycoon
APPENDIX B
B1 Analysis of participants about cat par tycoon
B2 Analysis of participants about cat par tycoon
B3 Analysis of participants about cat par tycoon
B4 Analysis of participants about cat par tycoon 29PregradoProfesional en Lenguas ModernasLenguas Moderna
Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.