PENGEMBANGAN MEDIA PEMBELAJARAN DASAR DESAIN BERBASIS FLIP CHART MENGGUNAKAN PUZZLE DI SEKOLAH MENENGAH KEJURUAN

Abstract

This research aims to: 1. Develop basic learning media based on flip chart designs; 2. Knowing the feasibility of the media through expert validation; 3. Knowing the students responses to the flip chart media. This type of research is development research with a Four-D development model. The validators in this study consisted of material and media experts, as well as class X students as subjects. The object of this research is the basic learning media for flip chart-based design. The research instrument used was a questionnaire. The data analysis technique used quantitative descriptive analysis.The results showed that: 1. The development of flip chart-based media was carried out in 4 stages, including: a. Define, which is to determine the product to be developed; b. Design, namely making product designs; c. Development, namely developing products through validation of material and media experts and conducting small-scale trials totaling 5 students, as well as limited scale trials totaling 15 students; d. Disseminate is a tested product deployment stage; 2. The flip chart-based learning media developed based on the material expert's assessment was 86.45% in the very feasible category and the media expert's assessment of 77.70% was in the feasible category; 3. The response of students to the use of small-scale flip chart-based learning media is 84.59% in the very highcategory and the assessment on a limited scale of 77.02% is in the highcategory.Penelitian ini bertujuan untuk mengembangkan media pembelajaran dasar desain berbasis flip chart, mengetahui kelayakan media melalui validasi ahli, dan mengetahui respon peserta didik terhadap media flip chart. Jenis penelitian ini adalah penelitian pengembangan dengan model pengembangan Four-D. Validator dalam penelitian ini terdiri dari ahli materi dan media, serta peserta didik kelas X sebagai subyek. Obyek dalam penelitian ini adalah media pembelajaran dasar desain berbasis flip chart. Instrumen penelitian yang digunakan adalah angket. Teknik analisis data menggunakan analisis deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa Pengembangan media berbasis flip chart dilakukan melalui 4 tahapan, yaitu menetapkan produk yang akan dikembangkan melalui analis kebutuhan, membuat rancangan produk, mengembangkan produk dan melakukan uji coba skala kecil dan terbatas, serta tahap penyebaran produk yang teruji. Media pembelajaran berbasis flip chart 86,45% termasuk dalam kategori sangat layak (ahli materi) dan 77,70% termasuk dalam kategori layak (ahli media). Respon peserta didik terhadap penggunaan media pembelajaran berbasis flip chart skala kecil sebesar 84,59% termasuk dalam kategori sangat tinggi dan penilaian pada skala terbatas sebesar 77,02% termasuk dalam kategori tinggi

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Journal Universitas Sarjanawiyata Tamansiswa (UST)

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Last time updated on 28/09/2021

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