It doesn\u27t seem like work, it seems like good fun\u27: Perceptions of primary students on the use of Handheld Game Consoles in mathematics classes


A Chinese proverb suggests \u27Tell me and I\u27ll forget; show me and I may remember; involve me and I\u27ll understand.\u27 How to involve or engage today\u27s learner is at the forefront of much educational research and was the impetus for the study reported herein. This study explored the perceptions of Year 4/5 students from nine separate schools in Western Australia about the use of the Handheld Game Console (HGC) Nintendo DS to develop mental mathematics skills. It revealed that students perceived the use of the HGCs as both fun and engaging. Further, students identified that they were challenged, developed strategies for success and made independent choices during these classes. These discussions are presented as a framework of factors that impacted on the participating students\u27 self-improvement, self-determination and self-esteem

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oai:ro.ecu.edu.au:ecuworks2013-1673Last time updated on 6/16/2016

This paper was published in Research Online @ ECU.

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