Skip to main content
Article thumbnail
Location of Repository

Customisation and Context for Expressive Behaviour in the Broadband World

By Marco Gillies, I. Barry Crabtree and Daniel Ballin
Topics: 200
Publisher: Springer Verlag
Year: 2004
OAI identifier: oai:eprints.gold.ac.uk:390

Suggested articles

Citations

  1. (2003). A model of interpersonal attitude and posture generation, doi
  2. (1996). A model of nonverbal communication and interpersonal relationship between virtual actors, doi
  3. (1999). Animated agents for procedural training in virtual reality: Perception, cognition, and motor control, doi
  4. (1998). Automatic learning of user profiles – towards personalisation of agent services,
  5. (2001). BEAT: the behavior expression animation toolkit, doi
  6. (1975). Bodily communication, doi
  7. (1998). Bodychat: Autonomous communicative behaviors in avatars, doi
  8. (2002). Expressing emotion through body movement: a component based approach, doi
  9. (2004). Expressive characters and a text chat interface,
  10. (2002). Eye movements and attention for behavioural animation, doi
  11. (1976). Gaze and mutual gaze, doi
  12. (2000). Hutchworld: Lessons learned a collaborative project: Fred hutchinson cancer research center and microsoft research, doi
  13. (1996). Improv: A system for scripting interactive actors in virtual worlds, doi
  14. (2002). Lessons learned: Building and deploying virtual environments, doi
  15. (2002). Men behaving appropriately: Integrating the role passing technique into the aloha system,
  16. (1995). Multi-level direction of autonomous creatures for real-time virtual environments, doi
  17. (2004). Myriam Lamolle, and Catherine Pelachaud, Influences on embodied conversational agent’s expressivity,
  18. (2001). Non-verbal cues for discourse structure., doi
  19. (1998). orisson, Real-time decision making in multimodal face-to-face communication, doi
  20. (1993). Simulating humans: Computer graphics, animation and control, doi
  21. (2002). Subtleties of facial expressions in embodied agents., doi
  22. (2000). The emote model for effort and shape, doi
  23. (2001). The impact of eye gaze on communication using humaniod avatars, doi
  24. (1972). The presentation of self in everyday life, doi
  25. (2000). The role of eye gaze in avatar mediated conversational interfaces,
  26. (1997). Virtual conferencing, doi
  27. (1999). Where to look? automating visual attending behaviors of virtual human characters, Autonomous Agents Conference, doi

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.