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Making Racing Fun Through Player Modeling and Track Evolution

By Julian Togelius, Renzo De Nardi and Simon M. Lucas

Abstract

This paper addresses the problem of automatically constructing tracks tailor-made to maximize the enjoyment of individual players in a simple car racing game. To this end, some approaches to player modeling are investigated, and a method of using evolutionary algorithms to construct racing tracks is presented. A simple player-dependent metric of entertainment is proposed and used as the fitness function when evolving tracks. We conclude that accurate player modeling poses some significant challenges, but track evolution works well given the right track representation

Topics: Machine Learning, Neural Nets, Human Computer Interaction
Year: 2006
OAI identifier: oai:cogprints.org:5221
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    Citations

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