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The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study.

By Sofia Straudi, G Severini, A Sabbagh Charabati, C Pavarelli, Gamberini G, A Scotti and Nino Basaglia


BACKGROUND: Patients with traumatic brain injury often have balance and attentive\ud disorders. Video game therapy (VGT) has been proposed as a new intervention to\ud improve mobility and attention through a reward-learning approach. In this pilot \ud randomized, controlled trial, we tested the effects of VGT, compared with a\ud balance platform therapy (BPT), on balance, mobility and selective attention in\ud chronic traumatic brain injury patients.\ud METHODS: We enrolled chronic traumatic brain injury patients (n = 21) that\ud randomly received VGT or BPT for 3 sessions per week for 6 weeks. The clinical\ud outcome measures included: i) the Community Balance & Mobility Scale (CB&M); ii) \ud the Unified Balance Scale (UBS); iii) the Timed Up and Go test (TUG); iv) static \ud balance and v) selective visual attention evaluation (Go/Nogo task).\ud RESULTS: Both groups improved in CB&M scores, but only the VGT group increased on\ud the UBS and TUG with a between-group significance (p < 0.05). Selective attention\ud improved significantly in the VGT group (p < 0.01).\ud CONCLUSIONS: Video game therapy is an option for the management of chronic\ud traumatic brain injury patients to ameliorate balance and attention deficits.\ud TRIAL REGISTRATION: NCT01883830 , April 5 2013

Topics: Attention deficit, Balance, Gaming, Mobility, Traumatic brain injury
Year: 2017
DOI identifier: 10.1186/s12883-017-0871-9
OAI identifier: oai:iris.unife.it:11392/2370807
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