Skip to main content
Article thumbnail
Location of Repository

Integration issues for tools to create interactive Cultural Heritage experiences

By Karina Rodriguez Echavarria, T. Jenkins, C. Moore, M. Genereux and David Arnold


Recent years have seen substantial efforts to produce tools which address individual sub-areas of the process of building an interactive virtual experience of a Cultural Heritage (CH) site and its artefacts. Research in shape representation and modelling has developed techniques for image based modelling, multi-resolution modelling, level of detail manipulation, and optimisation of rendering techniques. All of these must fit together efficiently and seamlessly in order to allow non-IT professionals to focus on the content creation of the experience rather than on the technology. In this paper, we report on some real issues which arise with the integration of modelling, interactive graphics, knowledge representation and language technologies and discuss some alternative strategies for addressing the issues

Topics: V400 Archaeology, G000 Computing and Mathematical Sciences
Year: 2006
OAI identifier:

Suggested articles


  1. (1990). ISO Standards for Computer Graphics: The First Generation. Computer Graphics Standards Reference Series - doi
  2. (2005). Reflection Transformation Imaging and Virtual Representation of Coins from the Hospice of the Grand St. Bernard.
  3. (2004). The Ancient Olympic Games: Being Part of the Experience. doi
  4. (2004). The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources.
  5. (2004). Virtual San Storytelling for Children: Content vs. Experience.
  6. (2006). Web-Based 3D Reconstruction Service. doi

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.