Technology games are parts of ways of life. The rules of technology games are the customary restrained practices people engage in, in consort with artefacts. Artefacts are not media shaping themselves more closely around human needs but are active participants in technology games which constitute nations, genders, professions and so on. Gradually, the technological ecology changes and consequently self-images change. Engineering is itself a technology game that attempts to turn visions of other technology games into a material form. Engineers are thus cultural leaders who regulate self-images through innovations in artefacts and proposed rules for their use
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