Skip to main content
Article thumbnail
Location of Repository

Studying users' acceptability towards 3D immersive environments - virtual tours: a case study

By Karina Rodriguez Echavarria, Craig Moore, David Morris, David Arnold, Aidan Delaney and Robin Heath


If information is considered the key in today’s information society, then museums and heritage sites are of critical importance as they are places for knowledge to be shared and experienced by individuals. For this reason, presenting and distributing information through ICT forms could play a critical role for the museum in order to empower the public in their understanding of the past. The view of using ICT contextualisation mechanisms, such as 3D immersive virtual environment, in museums and heritage sites is explored in this research. Hence, this paper describes efforts towards exploring the acceptability of the interfaces and interaction techniques for Virtual Tours. We acknowledge the difficulty of the task as 3D immersive environment do not have defined interfaces nor visitor are believed to have replicable experiences. However, we believe that a significant amount of studies of this type might provide some answers to a field full of expectations but not enough experience in the ICT field

Topics: G400 Computing
Publisher: INSTICC
Year: 2008
OAI identifier:

Suggested articles


  1. (1997). A framework and testbed for studying manipulation techniques for immersive vr. doi
  2. (2002). A survey of usability evaluation in virtual environments: Classification and comparison of methods. Presence: Teleoperators and Virtual Environments, doi
  3. (1993). Developing User Interfaces: Ensuring Usability through Product & Process. doi
  4. (2000). Evaluating the usability of virtual reality user interfaces. doi
  5. (1998). Interaction techniques for immersive virtual environments: Design, evaluation and application. doi
  6. (2001). Interaction: Full and partial immersive virtual reality displays.
  7. (2000). Museums and the interpretation of visual culture. doi
  8. (1992). The museum experience. Whalesback Books,
  9. (1988). The psychology of everyday things. doi
  10. (2000). The quality of vistor’s experiences in art museums.
  11. (2000). The reticent object. In The New Museology.
  12. (1993). Usability engineering. doi
  13. (2000). Usability evaluation for virtual environments: Methods, results and future directions (part 1). Interfaces No 43,
  14. (2000). Usability evaluation for virtual environments: Methods, results and future directions (part 2). Interfaces No 44,
  15. (1998). Version: 2.01c

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.