Game theory pragmatics: a challenge for AI


Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most no-tably in the area of multiagent systems. I briefly list the areas where most of the action has been in the past decade or so. I then suggest that going forward, the most dramatic inter-action between computer science and game theory – with a special role for AI – could be around what might be called game theory pragmatics.1

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Last time updated on 12/04/2017

This paper was published in CiteSeerX.

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