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Using wireless sensor networks to develop pervasive multi-player games

By O. Akribopoulos, M. Logaras, N. Vasilakis, P. Kokkinos, G. Mylonas and IOANNIS CHATZIGIANNAKIS

Abstract

In this work we present two mobile, locative and collaborative distributed games that are played using wireless sensor devices. We briefly present the architecture of the two games and demonstrate their capabilities. The key characteristic of these games is that players interact with each other and their surrounding environment by moving, running and gesturing as a means to perform game related actions, using sensor devices. We demonstrate our system's implementation, which uses a combination of JAVA Standard and Mobile editions. © 2008 ACM

Topics: mobile, multi-player games, pervasive games
Publisher: 'Association for Computing Machinery (ACM)'
Year: 2008
DOI identifier: 10.1145/1460412.1460459
OAI identifier: oai:iris.uniroma1.it:11573/914231
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