Skip to main content
Article thumbnail
Location of Repository

Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing

By Jennifer Sheridan, Gerd Kortuem, Kristof Van Laerhoven, Nicolas Villar and B.W. Short

Abstract

Current input technologies for wearable computers are difficult to use and learn and can be unreliable. Physical interfaces offer an alternative to traditional input methods. In this paper we propose that developing a well-designed physical interface requires an exploration of the psychological idea of affordance. We present our indings from a design study in which we explore the natural affordance of a cube and suggest possible requirements for the design of graspable cubeshaped physical interfaces as alternative rich-action input device. We expect that such a framework will enhance the precision and usability of devices for wearable and mobile computing

Year: 2003
OAI identifier: oai:eprints.lancs.ac.uk:12230
Provided by: Lancaster E-Prints

Suggested articles

Citations

  1. (1992). Bodyspace: anthropometry, ergonomics and design. doi
  2. (1995). Bricks: Laying the Foundations for Graspable User Interfaces. doi
  3. (1996). Characterization of Human Pen Grasp With Haptic Displays. PhD Dissertation.
  4. (1993). Charade: Remote Control of Objects using FreeHand Gestures. doi
  5. (1995). Complementary Strategies: Why we use our hands when we think.
  6. folly media arts organisation.
  7. (2000). Intimacy and Embodiment: Implications for Art and Technology. doi
  8. (1995). Prehensor Grip for Children: A Survey of the Literature. doi
  9. (2000). Promoting wearable computing: A survey and future agenda.
  10. (2000). Rock’n’Scroll is here to stay.
  11. (2002). Sense and Sensability: a framework for designing physical interfaces.
  12. (1982). The Body at work: biological ergonomics.
  13. (1988). The Design of Everyday Things. doi
  14. (1996). Tilting operations for small screen interfaces. doi
  15. (2000). ToolStone: Effective use of the physical manipulation vocabularies of input devices. doi
  16. (1995). User Interface Software Tools. doi
  17. (2003). Using an Autonomous Cube for Basic Navigation and doi

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.