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Simulating Synaesthesia in Real-time Performance: Using Subjective User-Interaction Models in 3D Spatial Environments

By Stephen Gibson

Abstract

In this paper the author will describe and show examples of his live audio-visual work for 3D spatial environments. These projects use motion tracking technology to enable users to interact with sound, light and video using their body movements in 3D space, simulating the effect of synaesthesia

Topics: W100, W200, W300, W500, W900
Year: 2011
OAI identifier: oai:nrl.northumbria.ac.uk:7053

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Citations

  1. (2007). The Hidden Sense: Synesthesia in Art and Science doi
  2. (1986). Very Nervous System.

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