This paper describes an audit of current practice in VR city modelling within Europe, with focus on the management, financial and organisational issues of models used for urban planning. While computer hardware and software for city models continue to develop, the organisational aspects regarding their creation, operation and maintenance remain problematical. Little is known about available options, models of best practice (Bishop and Forster, 2007) or how VR functions as a means of communication for urban planning applications (Sunesson et al, 2007). City models that are used for planning functions are of particular value when assessing the likely visual impact of a new project in its context. As the technical process of integrating Architectural models into a city model is well practiced, this paper examines the trends in current city models around Europe
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