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Computer game development education at university

By Mark Doughty

Abstract

This paper articulates some of the challenges for computer game development courses at university level. A typical course development of this type is described. The need to include creative methods alongside more formal software development methodologies as core elements of computer game education is proposed and placed within the context of an industry specific framework. The evolutionary nature of the computer game industry requires that computer game development programmes at university should be equally evolutionary and adaptable to change

Topics: G400 Computer Science
Year: 2004
OAI identifier: oai:eprints.lincoln.ac.uk:37

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Citations

  1. (2003). Curriculum Model. University of Lincoln,
  2. (2002). From Exuberant Youth to Sustainable Maturity: Competitive Analysis of the UK Games Software Sector Department for Trade and Industry.
  3. (2004). Guidelines on Course Accreditation and Exemption http://www.bcs.org/BCS/Products/HEAccredit ation/courseguidelines.htm DFC Intelligence.
  4. (2003). IGDA Curriculum Framework: The Studies of Games and Game Development, v2.3beta. www.igda.org/academia O'Coill,
  5. (2004). Software, Architecture and Participatory Design.”

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