Computer game technology as a tool for participatory design

Abstract

This paper reviews existing research into real-time visualisation in architecture, urban design and landscape architecture and describes a University of Lincoln research project exploring the application of this technology to participatory design in a community-based, urban landscaping project. Staff at the School of Architecture have used ‘Virtools Development’, a computer game prototyping package, to help residents in Hull, UK, to visualise and interact with a design proposal for a ‘home zone’ in their neighbourhood, arrived at as part of a wider participatory process. This paper evaluates computer game technology in relation to more conventional participatory tools. It is diffcult to justify using the technology to create simple 'walk through' simulations of design proposals, it argues. In such cases the benefits real-time, interactive visualization brings to the participatory process are outweighed by the technical difficulties involved in the production and use of real time environments

Similar works

Full text

thumbnail-image

University of Lincoln Institutional Repository

redirect
Last time updated on 28/06/2012

Having an issue?

Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.