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A Hybrid Rendering Framework for the Real-time Manipulation of Volume and Surface Models

By Qian Xu and Zhijie Xu


Stemmed from classical computer graphics research, volume visualization has been steadily growing into an important research field in the last 2 decades. This paper presents a hybrid rendering framework which integrates volume and surface models for real-time simulation. It focuses on improving the flexibility of the classic Scene Graph structure and the interactive rate of the Direct Volume Rendering (DVR)-based programming paradigm to enable the visualization of different type of models and their interactions. It is envisaged that this innovative functionality will open up a gate for the wider applications of volume rendering and visualization techniques on consumer-grade graphics platforms

Topics: QA75
Publisher: Pacilantic International
Year: 2009
OAI identifier:

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