Location of Repository

Familiars: social gaming with PASION

By Ben Kirman and Duncan Rowland


The PASION (Psychologically Augmented Social Interaction Over Networks) project is designed to research social presence technologies and their effect on individual and group behaviour within mediated collaborative environments. A mobile multiplayer social game called Familiars is being designed, where the success and rank of a player within the game is directly linked to the qualities of the player's in-game social network. By examining the structures of the game-wide social network generated through playing the game, the aim is to identify patterns in the interactions which can be used to direct further studies and build future versions of the game that will enhance the game experience, bringing more of the face-to-face social value to technologically mediated games and hence mediated collaborations in general

Topics: G440 Human-computer Interaction
Year: 2006
OAI identifier: oai:eprints.lincoln.ac.uk:2176

Suggested articles



  1. (1999). Building a Network Theory of Social Capital. Connections 22(1):28-51.,
  2. (2005). Designing the Spectator Experience, doi
  3. (2003). Down and Out in the Magic Kingdom, Tor Books,
  4. (2006). Gophers: Socially Oriented Pervasive Gaming,
  5. (2006). Hitchers: Designing for Cellular Positioning, doi
  6. (2006). Interweaving mobile games with everyday life, doi
  7. (1994). Social Networks Analysis: Methods and Applications, doi

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.