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Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ\ud designing and evaluating a serious game for training\ud emergency managers in group decision making skills

By Conor Linehan, Shaun Lawson, Mark Doughty and Ben Kirman

Abstract

Serious games are games that are designed to educate rather\ud than entertain. The game outlined and evaluated here was\ud commissioned and designed as a tool to improve the group\ud decision making skills of people who manage real-world\ud emergencies such as floods, fires, volcanoes and chemical\ud spills. The game design exploits research on decision making\ud groups and applies pedagogically sound games design\ud principles. An evaluation of the game design was carried out\ud based on a paper prototype. Eight participants were recruited and assigned to two groups of four participants each. These groups were video recorded while playing the game and the video was analysed in terms of game actions and member participation. Results indicate that the group who behaved in a more appropriate manner for a decision making group were rewarded with more positive feedback from the game state. These findings suggest that the game itself delivers appropriate feedback to players on their collaborative behaviour and is thus fit for the purposes intended in the current project

Topics: G440 Human-computer Interaction, X990 Education not elsewhere classified
Publisher: Innovation North - Leeds Metropolitan University
Year: 2009
OAI identifier: oai:eprints.lincoln.ac.uk:2269

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