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Tabletop prototyping of serious games for ‘soft skills’ training

By Conor Linehan, Shaun Lawson and Mark Doughty


Serious games offer a relatively low cost, highly\ud engaging alternative to traditional forms of soft skills\ud training. The current paper describes an approach taken to\ud designing a serious game for the training of soft skills. A\ud tabletop prototype of the game was created and evaluated\ud with a group of 24 participants. Initial findings suggest that the game successfully created an environment in which it was advantageous to engage in appropriate collaborative\ud decision making behaviors, as well as providing built-in\ud opportunities for a tutor to guide under-performing groups

Topics: G440 Human-computer Interaction, G920 Others in Computing Sciences, X990 Education not elsewhere classified
Publisher: IEEE Computer Society
Year: 2009
DOI identifier: 10.1109/VS-GAMES.2009.9
OAI identifier:

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