Skip to main content
Article thumbnail
Location of Repository

Blowtooth: pervasive gaming in unique and challenging environments

By Conor Linehan, Ben Kirman, Shaun Lawson and Mark Doughty


This paper describes Blowtooth, a Bluetooth implemented\ud pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or “fun,” and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players

Topics: G440 Human-computer Interaction, G920 Others in Computing Sciences
Publisher: ACM: New York
Year: 2010
DOI identifier: 10.1145/1753846.1753853.
OAI identifier:

Suggested articles


  1. All the World’s a Botfighter Stage:
  2. (2002). Between places: producing hubs, flows and networks. doi
  3. Critical Play: Radical Game Design. doi
  4. (2008). Design for coincidence: incorporating real world artifacts in location based games. doi
  5. (2005). Exploring the edge of the magic circle: Defining pervasive games.
  6. (2007). Game Experience Questionnaire. Project deliverable for the EU IST project the fun of gaming,
  7. (2004). Human Pacman: A mobile, wide-area entertainment system based on physical, social and ubiquitous computing. doi
  8. (2007). Insectopia: Using the Real World as a Game Resource.
  9. (2008). International Airports: Passengers in an Environment of ''Authorities. doi
  10. (2005). Involving nonplayers in pervasive games. doi
  11. (2005). Mobile media: Making it a reality. doi
  12. (1995). Non-places: An Introduction to an Anthropology of Supermodernity, doi
  13. (2009). Pervasive Games: Theory and Design, doi
  14. (2009). Reinventing Airspace: Spectatorship, fluidity, intimacy at PEK T3.
  15. (2005). The plays and arts of surveillance: Studying surveillance as entertainment.
  16. (2004). Uncle Roy All Around You. In

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.