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Blowtooth: pervasive gaming in unique and challenging environments

By Conor Linehan, Ben Kirman, Shaun Lawson and Mark Doughty

Abstract

This paper describes Blowtooth, a Bluetooth implemented\ud pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or “fun,” and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players

Topics: G440 Human-computer Interaction, G920 Others in Computing Sciences
Publisher: ACM: New York
Year: 2010
DOI identifier: 10.1145/1753846.1753853.
OAI identifier: oai:eprints.lincoln.ac.uk:2313

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Citations

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