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Using a formal method to model software design in XP projects

By C. Thomson and M. Holcombe


A software engineer depends on an established\ud best practice toolbox in order to build quality products.\ud Extreme programmings practices tear away many\ud well known techniques to aid developer efficiency; however\ud this can mean that a project is poorly documented. This is\ud a particular problem in our taught courses where all the\ud developers leave on a yearly basis! Extreme X-Machines\ud are a formal model that we have successfully introduced\ud as a documentation method. As a lightweight and change\ud resistant method it is easy to use, but it is also formalised\ud allowing for a succinct and accurate representation of\ud a software system. We have found that the developers\ud benefit from both the description that they make of the\ud software and any that are supplied as documentation\ud during maintenance projects

Publisher: Technological Education Institute of Larissa (TEIL), Greece.
Year: 2005
OAI identifier: oai:eprints.whiterose.ac.uk:3679

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