Location of Repository

Towards efficacious groupware development: an empirical modelling approach

By Zhan En Chan
Topics: QA76
OAI identifier: oai:wrap.warwick.ac.uk:2747
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • http://wrap.warwick.ac.uk/2747... (external link)
  • Suggested articles


    1. (2000). {Integrated Environments for Virtual Collaboration: an Empirical Modelling Perspective}.
    2. (2003). A Case Study of Collaborative Modelling: building qualitative models in ecology. In
    3. (2007). A Classification Method for CSCW Systems.
    4. (1994). A Computational Model for Multiagent Interaction in Concurrent Engineering.
    5. (1983). A Definition of the ARCA Notation.
    6. (1993). A Design of One's Own: Towards Participatory Design in the United States. In
    7. (2004). A Framework for Asynchronous Change Awareness in Collaboratively-Constructed Documents.
    8. (2003). A framework for awareness support in groupware systems.
    9. (1994). A New ComputerBased Tool for Conceptual Design.
    10. (1993). A New Interpretation of the Blackboard Architecture.
    11. (2001). A participatory poster of participatory methods.
    12. (1993). A small matter of programming: perspectives on end user computing.
    13. (1986). A spiral model of software development and enhancement.
    14. (2002). A Treatise on Modelling with Definitive Scripts.
    15. (2006). Acting with Technology: Activity Theory and Interaction Design.
    16. (1988). Action research on systems development: case study of changing actor roles.
    17. (1999). Activity awareness: a framework for sharing knowledge of people, projects, and places.
    18. (1998). Agent Oriented Modelling for Collaborative Group Learning.
    19. (1996). Agent-Oriented Modelling for Interactive Systems.
    20. (2009). Also available at: Retrieved
    21. (2001). An Approach to Computer-based Knowledge Representation for the Business Environment using Empirical Modelling.
    22. (1997). An improvisational model of change management: the case of groupware technologies.
    23. (1998). An Introduction to Qualitative Research.
    24. (1998). An Investigation into the Application of the Distributed Definitive Programming Paradigm in a Teaching Environment: The Development of a Virtual Electrical Laboratory.
    25. (1991). Analysing Distributed cognition in software teams.
    26. (1996). Answer Garden 2: merging organizational memory with collaborative help.
    27. (1990). Answer Garden: a tool for growing organizational memory.
    28. (1994). Applying Agent-oriented Design to a Sail Boat Simulation.
    29. (2008). Approaches to Collaborative Software Development.
    30. (1987). Architect Or Bee?: The Human Price Of Technology.
    31. (1996). Assessing the Work Environment for Creativity.
    32. (1958). Atomic physics and human knowledge.
    33. (2004). Avoiding interference: how people use spatial separation and partitioning in SDG workspaces.
    34. (1992). Awareness and coordination in shared workspaces.
    35. (2006). Awareness and teamwork in computer-supported collaborations.
    36. (2002). Awareness, Representation and Interpretation.
    37. (1998). Basics of Qualitative Research: Techniques and Procedure for Developing Grounded Theory (2nd Edition). SAGE Publications. Towards efficacious groupware development: an Empirical Modelling approach
    38. (2003). Before and Beyond Systems: An Empirical Modelling Approach.
    39. (1997). Being there: Putting brain, body, and world together again.
    40. (2003). Better than Individuals? The Potential Benefits of Dissent and Diversity for Group Creativity. In
    41. (2005). Between chaos and routine: boundary negotiating artifacts in collaboration.
    42. (2005). Beyond binary choices: integrating individual and social creativity.
    43. (1992). Biting the Silver Bullet: Toward a Brighter Future for System Development.
    44. (1995). Blackboard systems.
    45. (2009). Bridging "Interaction Clouds": Exploring collaborative interaction across assemblies of mobile and embedded technology (Workshop at ECSCW
    46. (2001). Bridging Work Practice and System Design: Integrating Systemic Analysis, Appreciative Intervention and Practitioner Participation.
    47. (1991). Building Structured Open Teams to Work.
    48. (2006). C-GRAPH: A case study in the design, implementation and application of a definitive notation. MSc thesis,
    49. (1984). Caution: User Developed Systems Can be Dangerous to Your Organization.
    50. (1992). ClearBoard: a seamless medium for shared drawing and conversation with eye contact.
    51. (1995). Cognition in the Wild.
    52. (2000). Collaborative Prototyping and Product Development on the Web. In Lokeheed Martin Mission Critical Enterprise systems (MCES) Symposium,
    53. (1993). Communication in design.
    54. (1996). Communication roles that support collaboration during the design process.
    55. (2002). Computer Support for Collaborative Learning: foundations for a CSCL community.
    56. (1991). Computer Supported Cooperative Work: An Introduction.
    57. (1988). Computer systems and the design of organizational interaction.
    58. (1999). Computer-mediated communication: a Distributed Empirical Modelling perspective.
    59. (1988). Computer-supported cooperative work: a book of readings.
    60. (1994). Computer-Supported Cooperative Work: History and Focus.
    61. (2000). Computer-Supported Cooperative Work: introduction to distributed applications.
    62. (2003). Computers for Learning: An Empirical Modelling Perspective.
    63. (1995). Computerunterstüzte Gruppenarbeit.
    64. (2009). Computing for construals in distributed participatory design - principles and tools.
    65. (2007). Computing versus human thinking.
    66. (1993). Continual Permutation of Actions. Aldine de Gruyter.
    67. (1990). Cricket (10th Edition).
    68. (1993). CSCW challenges: cooperative design in engineering projects.
    69. (1989). CSCW: four characters in search of a context.
    70. (2000). De Renault d'Allonnes à une théorie du schème aujourd'hui..
    71. (1993). Definitive Programming - a Paradigm for Exploratory Programming.
    72. (1988). Design & Implementation of SCOUT (a definitive notation for describing SCreen layOUT) in EDEN. Final year undergraduate project report,
    73. (2003). Design as a mutual learning process between users and designers.
    74. (1996). Design for people at work.
    75. (2003). Designing Collaborative Systems: a pratical guide to ethnography.
    76. (1983). Designing Participatively.
    77. (1995). Developing a reflective model of collaborative systems.
    78. (2004). Display and presence disparity in Mixed Presence Groupware.
    79. (2005). Distributed Cognition in Distributed Empirical Modelling. Poster for Warwick Postgraduate Colloquium
    80. (1999). Distributed Empirical Modelling and its Application to Software System Development.
    81. (2006). Distributed Participatory Design Workshop in NordiCHI
    82. (2006). Distributed Participatory Design: An inherent Paradoxon?.
    83. (1986). DoNaLD: A Line-drawing System Based on Definitive Principles.
    84. (1990). EDEN: An Engine for Definitive Notations.
    85. (1987). EDEN: evaluator of definitive notations. Final year undergraduate project report,
    86. (2006). Editorial: Theoretical and empirical advances in groupware research.
    87. (1990). Effective project teams: A dilemma, a model, a solution.
    88. (2008). Empirical Modelling as a new paradigm for educational technology.
    89. (2001). Empirical Modelling for Participative Business Process Reengineering.
    90. (1994). Empirical Modelling of requirements.
    91. (2004). End-user developers at home.
    92. (2009). End-User Development and Meta-design: Foundations for Cultures of Participation. In
    93. (1999). Enhancing participatory design by multiple communication channels.
    94. (1912). Essays in radical empiricism. Longmans,
    95. (2005). Estimating the Numbers of End Users and End User Programmers.
    96. (1995). Ethnography and design.
    97. (2003). Evaluating a scientific collaboratory: Results of a controlled experiment.
    98. (2002). Evolution patterns of open-source software systems and communities.
    99. (2003). Expectations for a scientific collaboratory: a case study.
    100. (1990). Experiment and the making of meaning.
    101. (2008). Experimenting with computing.
    102. (1994). Exploring obstacles: integrating CSCW in evolving organisations.
    103. (2007). Exploring the CSCW spectrum using process mining.
    104. (1991). Findings from Observational Studies of Collaborative Work.
    105. (2002). First Steps in Programming: A Rationale for Attention Investment Models.
    106. (2006). Four Principles of Group Creativity. In
    107. (1998). Framing design: a social process view of information system development.
    108. (1996). From Coordinatedness to Coordination via Cooperation and Coconstruction.
    109. (2009). from http://www.cweprojects.eu/pub/bscw.cgi/d1493593-2/*/*/Home.htm#motivation OED (2008). Oxford English Dictionary (Online Edition). Oxford Press.
    110. (1992). From human factors to human actors: the role of psychology and human-computer interaction studies in system design. In
    111. (1999). Geometric Aspects of Empirical Modelling: Issues in Design and Implementation.
    112. (2004). Group awareness in distributed software development.
    113. (2006). Group Brainstorming and Teamwork: Some Rules for the Road to Innovation. In
    114. (2006). Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology).
    115. (1992). Group process, group decision, group action.
    116. (1984). Groups: Interaction and Performance.
    117. (1982). Groupthink: Psychological studies of policy decisions and fiascoes (2nd).
    118. (1997). Groupware adoption & adaptation.
    119. (1994). Groupware and social dynamics: eight challenges for developers.
    120. (2006). Groupware Development: an Empirical Modelling approach. Presentation for Warwick Postgraduate Colloquium
    121. (1988). GroupWare: Computer Support for Business Teams.
    122. (1991). Groupware: some issues and experiences.
    123. (1982). Groupware: The process and impacts of design choices. In
    124. (1993). Handouts for the cricket simulation project
    125. (1995). How Buildings Learn: What Happens After They're Built.
    126. (1997). How to make software softer--designing tailorable applications.
    127. (2003). Human-centered vs. user-centered approaches to information system design. JITTA :
    128. (2007). Human-Machine Reconfigurations: Plans and Situated Actions.
    129. (2001). Hunting for the lost user: From sources of errors to active actors - and beyond. Paper written for the Cultural Usability seminar,
    130. (1999). Implementing tailorability in groupware: WACC '99 workshop report.
    131. (2006). Implications for design.
    132. (1989). Institutional Ecology, "Transla-tions," and Boundary Objects.
    133. (2004). Interaction with Meaningful State: Implementing Dependency on Digital Computers.
    134. (1999). Interactive Situation Models for Information Systems Development.
    135. (1991). Interactive Systems: Bridging the Gaps Between Developers and Users.
    136. (1990). Interface. In
    137. (2007). Interpretation, interaction and reality construction in software engineering: An explanatory model.
    138. (1985). Intuition in software development.
    139. (2006). Invited research overview: end-user programming.
    140. (1999). Layers of Silence, Arenas of Voice:
    141. (1986). Lead users: a source of novel product concepts.
    142. (1994). Learner-centered design: the challenge for HCI in the 21st century.
    143. (2001). Learnercentered design: Reflections and new directions,
    144. (1999). Learners as Users, Users as Learners: What's the Difference?. Short paper on Learner-Centered Design, prepared for HCIC,
    145. (2006). Learning about and through Empirical Modelling.
    146. (2008). Lecture Notes for CS405 Introduction to Empirical Modelling (2008/9). http://www2.warwick.ac.uk/fac/sci/dcs/research/em/teaching/cs405/
    147. (1999). Let's see your search-tool!"--collaborative use of tailored artifacts in groupware.
    148. (2007). Lifelong Learning, Empirical Modelling and the Promises of Constructivism.
    149. (2004). Lost in translation: a critical analysis of actors, artifacts, agendas, and arenas in participatory design.
    150. (1998). Managing experimentation in the design of new products.
    151. (2000). Meta-design: design for designers.
    152. (1994). Moving out from the control room: ethnography in system design.
    153. (1987). No Silver Bullet Essence and
    154. (2007). No silver bullet" reloaded: retrospective on "essence and accidents of software engineering".
    155. (1997). Object-oriented software construction.
    156. (1993). Obstacles to Participatory Design in Large Product Development Organizations. In
    157. (1998). On "Technomethodology";: foundational relationships between ethnomethodology and system design.
    158. (1990). On languages, models and programming styles.
    159. (1999). Organisational behaviour : individuals, groups and the organisation. Financial Times Pitman.
    160. (1980). Participant observation.
    161. (2003). Participation: `bounded freedom' or hidden constraints on user involvement.
    162. (2009). Participatory Design Conference: experiences & challenges.
    163. (2005). Participatory design: a multi-voiced effort.
    164. (1998). Participatory Design: Issues and Concerns.
    165. (1993). Participatory Design: Principles and Practices.
    166. (2004). Participatory IT Design: Designing for Business and Workplace Realities.
    167. (2004). Participatory programming and the scope of mutual responsibility: balancing scientific, design and software commitment.
    168. (1958). Patterns of Discovery: An Inquiry into the Conceptual Foundations of Science.
    169. (2003). Post-cognitivist HCI: second-wave theories.
    170. (1990). Practical programmer: software teams.
    171. (2001). Problem frames: analyzing and structuring software development problems.
    172. (1966). Productive thinking.
    173. (1991). Productivity Loss in Brainstorming Groups: A Meta-Analytic Integration.
    174. (1985). Programming as Theory Building.
    175. (2002). Programming with Dependency.
    176. (2005). Project Planning, Scheduling & Control: A Hands-On Guide to Bringing Projects
    177. (2001). Prototype-Based Programming: Concepts, Languages and Applications.
    178. (1984). Prototyping and User Developed Requirements Specifications. In
    179. (1987). Qualitative Analysis For Social Scientists.
    180. (2005). Radical Empiricism, Empirical Modelling and the nature of knowing.
    181. (1998). Recomposition: putting it all back together again.
    182. (2003). Reconceptualizing Users as Social Actors in Information Systems Research.
    183. (2005). Recreating an experience of the Clayton Tunnel railway accident in 1861. Poster for EU TEL Kaleidoscope Network of Excellence Showcase
    184. (2001). Reflections on shared cognition.
    185. (1971). Relations in public.
    186. (2002). Relationships of user participation, satisfaction, influence, and system acceptance in implementing new computer technology.
    187. (2006). Representing the User' in software development-a cultural analysis of usability work in the product development context.
    188. (2008). Rethinking software design in participation cultures.
    189. (1989). Rethinking the concept of user involvement.
    190. (1966). Role theory : concepts and research.
    191. (2000). Same words, different meanings: are basic IS/IT concepts our self-imposed
    192. (2000). Sasami project report: A 3D display engine for the EDEN modelling environment. Final year undergraduate project report,
    193. (1994). Seeding, evolutionary growth and reseeding: supporting the incremental development of design environments.
    194. (1999). Single display groupware: a model for copresent collaboration.
    195. (2004). Situated Action in the Development of Activity.
    196. (1991). Situated Learning: Legitimate Peripheral Participation.
    197. (2005). Social creativity: making all voices heard.
    198. (1968). Social theory and social structure.
    199. (1962). Some problems of the basic organization in problem-solving programs. In
    200. (1989). STEPS to Software Development with Users. In
    201. (2005). Students as Teachers and Teachers as Facilitators. In
    202. (1967). Studies in Ethnomethdology.
    203. (1991). Summary Of Human-Centred Systems Research In
    204. (1989). Supporting cooperative work with computers: Addressing meeting mania.
    205. (2005). Supporting creativity in distributed scientific communities.
    206. (1993). Supporting the dynamics of knowledge sharing within organizations.
    207. (1999). Symmetry of igorance, social creativity, and meta-design.
    208. (1981). Systems Thinking, Systems Practice.
    209. (1998). Tailorable Component Architectures for CSCWSystems.
    210. (1998). Tailorable groupware: issues, methods, and architectures report of a workshop held at GROUP'97,
    211. (1992). Taking CSCW Seriously: Supporting Articulation Work.
    212. (1994). Task-Centered User Interface Design: A Practical Introduction. University of Colorado, Boulder, USA. (Also available at: http://hcibib.org/tcuid/)
    213. (2004). Technology as Experience.
    214. (2004). Territoriality in collaborative tabletop workspaces.
    215. (2006). Tertiary Artefactness at the Interface. In
    216. (2005). The analysis of documentary evidence. In
    217. (2003). The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents.
    218. (2008). The Co-evolution of system and developer's understand in practising an Empirical Modelling approach to systems development: a case study on cricket simulation. Presentation for Warwick Postgraduate Colloquium
    219. (1949). The Concept of Mind.
    220. (2002). The design of everyday things.
    221. (2003). The dtkeden manual - distributed communication features for tkeden.
    222. (1988). The EDEN handbook.
    223. (1993). The ETHICS approach.
    224. (2003). The evolution of artifacts in cooperative work: constructing meaning through activity.
    225. (2000). The Intellectual Challenge of CSCW: The Gap Between Social Requirements and Technical Feasibility. Human-Computer Interaction,
    226. (1994). The limits of ethnography: combining social sciences for CSCW.
    227. (1995). The mythical man-month (anniversary ed.).
    228. (2008). The next challenge: from easy-to-use to easy-to-develop. are you ready?.
    229. (2000). The Organisation
    230. (1961). The presentation of self in everyday life.
    231. (1995). The Propensity of Things: Toward a History of Efficacy in China. New York: Zone Books. (Translated by Janet Lloyd).
    232. (1999). The reality of user-centered design.
    233. (1983). The reflective practitioner: how professionals think in action.
    234. (1995). The role of ethnography in interactive systems design.
    235. (2008). The Role of User Participation in Information Systems Development: Implications from a Meta-Analysis.
    236. (2004). The shift from user, to learner, to participant: An inevitable development of (just a) mere coincidence.
    237. (1990). The spreadsheet interface: A basis for end user programming.
    238. (2000). The Temposcope: a Computer Instrument for the Idealist Timetabler.
    239. (2007). Theories of human development. Mahwah, N.J.: Lawrence Erlbaum Associates.
    240. (1990). There Is a Silver Bullet.
    241. (1992). There's no place like home: continuing design in use. In Design at work: cooperative design of computer systems,
    242. (1994). Toward Informed Participation: Six Scenarios in Search of Democracy in the Information Age. The Aspen Institute Quarterly,
    243. (1995). Towards an integrated organization and technology development.
    244. (1992). Towards efficacious groupware development: an Empirical Modelling approach
    245. (1990). Towards efficacious groupware development: an Empirical Modelling approach 261
    246. (2009). Towards efficacious groupware development: an Empirical Modelling approach 267
    247. (2002). Towards efficacious groupware development: an Empirical Modelling approach 271
    248. (2004). Towards efficacious groupware development: an Empirical Modelling approach 273
    249. (2007). Towards efficacious groupware development: an Empirical Modelling approach 275
    250. (1997). Towards efficacious groupware development: an Empirical Modelling approach 276
    251. (1978). Towards efficacious groupware development: an Empirical Modelling approach 277
    252. (1973). Towards efficacious groupware development: an Empirical Modelling approach 278
    253. (1996). Towards efficacious groupware development: an Empirical Modelling approach 279
    254. (2003). Towards efficacious groupware development: an Empirical Modelling approach 280
    255. (1987). Towards efficacious groupware development: an Empirical Modelling approach 282
    256. (2006). Towards formalised end-user participation in information systems development process: bridging the gap between participatory design and ISD methodologies.
    257. (2002). Transcending the Information Given: Designing Learning Environments for Informed Participation. In
    258. (1995). Transforming work: collaboration, learning, and design.
    259. (1987). Two lessons of logic.
    260. (2007). Uncovering Empirical Modelling.
    261. (1990). Understanding and writing compilers: a do-it-yourself guide.
    262. (1990). Understanding the use of group decision support systems: The theory of adaptive structuration. In
    263. (1986). User Centered System Design: New Perspectives on Human-Computer Interaction.
    264. (1995). User Participation in System Development Revisited.
    265. (2003). Using a Room Metaphor to Ease Transitions in Groupware. In
    266. (2008). Web EDEN. Final year undergraduate project report,
    267. (1999). What's Your Strategy for Managing Knowledge?. Harvard Business Review.
    268. (2001). Where the action is: the foundations of embodied interaction.
    269. (1990). Why CSCW applications fail: problems in the adoption of interdependent work tools.
    270. (1988). Why CSCW applications fail: problems in the design and evaluation of organization of organizational interfaces.
    271. (1985). Work and the Division of Labor.
    272. (1993). Work organization: paradigms for project management and organization.
    273. (2000). Workflow Systems: Occasions for Success and Failure.
    274. (2003). Working with Groupware: Understanding and Evaluating Collaboration Technology.
    275. (1997). Workspace awareness in real-time distributed groupware.

    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.