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Graphics Demo in 128kB

By Martin Záleta

Abstract

This paper describes the key elements in the process of making simple 3D graphic animations (demos) with the main focus on minimalizing the amount of external resources such as dynamic libraries, textures and models. The resulting application is comprised of a window created using WinAPI, which is filled with a fully operational scene, that uses the environment of OpenGL and OpenGL Shading Language for the control over displaying the whole scene, its lightning and textures

Topics: GLSL; OpenGL; WinAPI; demo; VBO; 128kB
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2011
OAI identifier: oai:invenio.nusl.cz:238938
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