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Education Computer Program for Demonstration Methods of 3D Objects Illumination and Shading

By Vít Chvál

Abstract

This work describes an Education Computer Program for Demonstration Methods of 3D Objects Illumination and Shading creation. There are in detail described lighting models in this text. There are Phong and Lambert models as representatives of empiric models and BRDF as representative of physical model. Next part of the text describes types of shading methods. You can find there constant, Gouraud and Phong method. Following part of the text discuss issues of Educational applications. The rest of the text is devoted to design and implementation of the application

Topics: Gouraud method; Lambert model; Physical description; OpenGL; Lambertův model; Phongův model; intenzita záření; ray-tracing; RGB; radiosity; Phongova metoda; WxWidgets; realtime; BRDF; specular element; constant method; normála; Gouraudova metoda; Phong method; empiric description; normal; diffuse element; radiozita; difúzní složka; zrcadlová složka; empirický popis; konstantní metoda; fyzikální popis; Phong model; ambient element; emission intesity; ambientní složka
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2008
OAI identifier: oai:invenio.nusl.cz:238580
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