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Advanced Rendering in OpenSceneGraph Library

By Jiří Ondruška

Abstract

This bachelor's thesis presents OpenSceneGraph library and its use with shaders written in OpenGL Shading Language. First of all it presents the basics of GLSL. Next chapter introduces the basics of OpenSceneGraph library. Following chapters are about different shaders. First is vertex displacement mapping, followed by cartooning and the last one is water surface

Topics: OpenGL Shading Language; GLSL; sobelův operátor; edge detection; vodní hladina; water surface; fresnel; displacement; cel-shading; graf scény; robertcross; image processing; nerealistické zobrazení scény; sobel; depth map; laplacian; laplaceův operátor; normálová mapa; normal map; OSG; posun vertexu; toon; hloubková mapa; cartoon; OpenSceneGraph; detekce hran; shader; cartooning
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2009
OAI identifier: oai:invenio.nusl.cz:237625
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