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Realistic Visualization of 3D Landscape

By Martin Wilczák


This thesis analyses and describes different methods used for realistic visualization of 3D landscape in real-time. In this case, landscape means terrain, sky, atmosferic effects, water areas and vegetation. For each part there are several methods, whose pros and cons are considered in following work. Afterwards there is description of designed program, which allows visualization of terrain and sky using suitable methods. Libraries SDL and OpenGL are used for rendering

Topics: obloha; 3D grafika; vegetation; sky; OpenGL.; vodní plochy; terrain; Krajina; 3D graphics; water areas; Landscape; SDL; terén; vegetace
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2009
OAI identifier: oai:invenio.nusl.cz:237548
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