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Object Manipulation Using p5 Glove

By Radovan Čapek


The thesis is focused on the description of the basic principles of the virtual reality, on utilization of data gloves in the virtual reality and it implements the application with usage of the input device P5 glove. The implementation contains among the others various visual techniques of OpenGL and also shows up-to-date work with the popular physics engine Bullet Physics. The theoretical bases of these techniques are analysed in the thesis. So the output of the thesis will serve as a source of information to people interested in the knowledge of the data gloves problems and other similar peripherals, but also to interested people who want to learn more about the realization of the computer graphics and creation of physicist models.    

Topics: computer graphics; OpenGL; počítačová grafika;   collision detection; kloubní soustavy; skeletal animation;   P5 glove; Bullet Physics;   OpenGL; detekce kolizí; virtual reality; P5 glove; virtuální realita; skeletální animace; articulated structure
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2011
OAI identifier: oai:invenio.nusl.cz:236995
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