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Graphics Intro 64kB Using OpenGL

By Tomáš Milet

Abstract

This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems

Topics:     Voroného diagram; exe packer; OpenGL; Perlin noise; higher dimension; grafické intro; Euler numerical method; elastické systémy; elastic system; color gradient; skybox; omezená velikost; Marching cubes; vyšší dimenze; camera motion; textura; voda; compiler arguments; texture; generování šumu; bump mapping; music; Marching tetrahedra; částicové systémy; noise generation; Runge Kutta method; triplanární texturování; Tri-Planar texturing; terrain; barvený přechod; Eulerova numerická metoda; water; limited size; Runge Kutta metoda; pohyb kamery; kolize; hudba; Perlinův šum; collision; Voronoi diagram; parametry překladače; Catmull-Rom; Marching tetragedrons; particle system; terén; 64kB; graphics intro
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2012
OAI identifier: oai:invenio.nusl.cz:236545
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