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Path Planning in 3D Space

By Radek Sasýn

Abstract

This work describes path finding among obstacles in 3D space using probabilistic algorithms. Users can create scene in application GUI - define start object, obstacles, goal position and run probabilistic algorithm. The finding path is visualized. The work describes probabilistic algorithm, collision detection and the basics of 3D graphics and shows design and implementation of an application created

Topics: path planning; OpenGL; 3D prostor; pravděpodobnostní algoritmy; C++; probabilistic algorithm; collision detection; detekce kolizí; plánování pohybu; 3D space
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2013
OAI identifier: oai:invenio.nusl.cz:236194
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