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Strategy for Game Systems

By Marek Švestka

Abstract

This thesis resolves the artificial intelligence representation in computer games. The goal was to find it's suitable interpretation methods. The issue was solved with "map"implementation, which is the n-dimension matrix holding the information about current game state for the concrete player. There were various types of these matrixes used in this thesis. Furthermore was designed a way to evolve computer opponents during the gameplay and created an algorithm, that gives the idea of the space in which it is located. Benefit from this thesis is a solution that makes artificial adversary close to human gameplay behavior. The outcome could also be used in simulators for military battles in real world

Topics: strategy games; plánování; strategické hry; umělá inteligence; planning; rozhodování; decision making; matrix ; matice ; počítačové hry; computer games; artificial intelligence
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2015
OAI identifier: oai:invenio.nusl.cz:235264
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