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Online 3D reconstruction

By Jiří Bastl

Abstract

This thesis describes reconstruction of scene which is scan trough two cameras. There are described methods of calibration of cameras system, methods for finding the corners and methods for finding correspondences. Corners are searched by FAST detector and for search correspondences are used normalized cross correlation. In the framework of 3D reconstruction is implemented rectification. The final shape is saved to VRML format. In the thesis are described parallelization options. The calculation of the correlation is optimized for multiprocessors CPU and there are designed implementations of algorithm to GPU and FPGA too

Topics: FPGA; 3D rekonstrukce; rectification; rektifikace; CUDA; 3D reconstructions
Publisher: Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií
Year: 2011
OAI identifier: oai:invenio.nusl.cz:219063
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