The brain was mapped on-line using fMRI technology in the process of the development of self-regulation skills. We studied the dynamics of new neural networks being created in the real and simulated biofeedback models. It was shown that immersion in a virtual story brings about the large involvement of cortical areas, which are characterized by high values of voxels in the middle-temporal, occipital and frontal regions. We discuss the qualitative characteristics of the real and the imitation game periods
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