Skip to main content
Article thumbnail
Location of Repository

‘Framing Violence: an analysis of its construction and possible functions in video games

By J.A. Falger

Abstract

This thesis will focus specifically on the framing of violence in video games. I will conduct an empirical analysis of the video game Battlefield 3 then relate the findings of my empirical research and analysis of the game to the broader academic discussion concerning video games, violence and framing. The central question of this thesis is: How is violence in video games framed diagnostically and prognostically and in what ways could this framing possibly influence the perception of violence in the real world

Topics: framing, violence, video games
Year: 2013
OAI identifier: oai:dspace.library.uu.nl:1874/277021
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • http://dspace.library.uu.nl:80... (external link)
  • Suggested articles


    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.