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Australian Journal of Language and Literacy, Volume 33, No. 1 (editorial)

By Catherine Beavis, Clare Bradford, Joanne O'Mara, Christopher Walsh, Thomas Apperley and Amanda Gutierrez

Abstract

Opening paragraph: Literacy remains one of the central goals of schooling, but the ways in which it is understood are changing due to the growth of the network society and the ubiquity of information and communications technology (ICT). Much can be learnt about students and their literacy practices from the exploration of their engagement with digital culture - particularly computer games - from their out-of-school lifeworlds. Youth's engagement with computer games and virtual worlds signals significant changes to traditional forms of literacy. Older, print-based forms now take their place alongside a mix of newer multimodal forms, where a wide range of elements such as image, sound, movement, light, colour..

Publisher: Australian Literacy Educators' Association
Year: 2010
OAI identifier: oai:oro.open.ac.uk:27765
Provided by: Open Research Online

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