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Context of Fashions : on the phenomenon of \u27costume play\u27

By 正顕 江藤 and Masaaki Eto

Abstract

はじめに 一、埴谷・吉本論争から 二、ファッションをめぐる問題 三、コスプレという現象 四、コスプレの存在論 五、ファッションの認識転換 おわりにCostume play\u27 is attracting attention of many people today, in particular, those of the younger generation. The act of \u27costume play\u27 is to wear costumes of personae from animation, comics, computer games and other such media. When people are engaged in this activity, they not only enjoy wearing the costumes but they sport special hair styles and makeup. It is a whole body makeover or transformation. If you see these costume players, you will easily recognize that they are amusing themselves in imaginary worlds which are quite different from everyday life. But this trend seems to be widespread in the society with many enthusiasts. The word \u27costume play\u27 is even used outside Japan, and the so-called \u27otaku\u27 people spread this worldwide. This word \u27costume play\u27 is, however, a modern term and its concept might have involved the very nature of fashion in costumes

Topics: ファッション, コスプレ
Publisher: Society of Comparative Cultural Studies, Graduate School of Social and Cultural Studies, Kyushu University
Year: 2010
OAI identifier: oai:catalog.lib.kyushu-u.ac.jp:2324/24631
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