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Wires up : the state of play

By Christian McCrea

Abstract

The article focuses on the status of the gaming system of today. A broad movement away from high-profile games and towards smaller, faster, cheaper online games is causing convulsions in a big-budget system that has come to rely on cinematic envy, gore, graphical fidelity and franchise culture. Over the past few years, games have emerged from the commercial system which hint both at gaming's roots in simple objects and at the potential uses of complex technological frames

Topics: Computer games, Internet games, Online games, Retail trade, Technological innovations
Publisher: Australian Teachers of Media
Year: 2006
OAI identifier: oai:vtl.cc.swin.edu.au:swin:6571
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