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Computer-based role playing game environment for analogue electronics

By Olaf Hallan Graven, Dag Samuelsen and Lachlan M. MacKinnon

Abstract

An implementation of a design for a game based virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, although the game is designed not to facilitate trial-and-error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a MMORPG environment

Topics: QA75
Publisher: International Association of Online Engineering, Vienna, Austria
Year: 2009
OAI identifier: oai:gala.gre.ac.uk:6458
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