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Learning Phenomena of MMORPG PLAYERS: A PROPOSED RESEARCH MODEL

By Antoine Chollet, Isabellle Bourdon and Florence Rodhain

Abstract

This research in progress aims to contributing to the already existing knowledge on the phenomena of learning existing in the massively multi-players online role-playing games (MMORPG). The objective is to be able to identify social skills (personality) and professional skills (managerial skills) which the players can develop by playing in MMORPG. A better knowledge of the effects of this technology on the players would allow to know better the consequences on the real life of the players as the recruitment by online games. So, by basing us on learning theories then on a previous qualitative study led with players and old players, we propose a model of research illustrating the influence of the practice of the MMORPG on the player

Topics: MMORPG, learning, managerial skills, guild, cognitive constructs of the player, Management Information Systems, Technology and Innovation
Publisher: AIS Electronic Library (AISeL)
Year: 2015
OAI identifier: oai:aisel.aisnet.org:mcis2015-1022

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