Developing Spinning Wheel Game for Teaching Vocabulary to Seventh Graders of SMP Laboratorium Universitas Negeri Malang


ABSTRACT Marlina. 2018. Developing Spinning Wheel Game for Teaching Vocabulary to Seventh Graders of SMP Laboratorium Universitas Negeri Malang. Sarjana’s Thesis, Department of English, Faculty of Letters, Universitas Negeri Malang, Advisors: (I) Dr. Furaidah, M.A.,  (II) Nur Hayati S.Pd., M.Ed. Key Words: Spinning Wheel, Games, Vocabulary             This Research and Development (R&D)  aimed to develop a board game “Spinning Wheel”, an instructional media for teaching vocabulary to seventh graders of junior high school. The instructional media was developed to make an alternative learning tool. As we know, teachers tended to teach students in monotonous ways by using textbook. The topic for the media was selected based on the Curriculum 2013 for seventh grade students in the second semester.             This study adapted the steps from Borg and Gall (2003) which consist of seven steps: need analysis, developing material, expert and teacher validation, first revision, tryout, second revision, and final product. The instruments used in this study were evaluation sheets for experts, students’ questionnaire, interview guide, and classroom observation. The data from need analysis were used to plan and develop the “Spinning Wheel” game. The game consists of a board and four worksheets.             After being developed, the media was validated by two experts using validation checklist. From the results, the media was deemed suitable and applicable. According to the experts, it fulfilled 82.5 % of the criteria, while according to the teacher it fulfilled 90%. Then, the spelling and grammatical error of the media were corrected by the researcher. After being revised, the product was tried out at SMP Laboratorium UM Malang in 7B class. The class consisted of 32 students, and then they were divided into four groups. The researcher interviewed the teacher, distributed questionnaire to the students, and observed the process while the students were playing the game to build their vocab. From the tryout, the media was 92 % suitable and very applicable. The final product was in the form of board game “Spinning Wheel”. The game consists of a board and four worksheets. There were four parts of the game, and each part had different points to get. The topic of the worksheets is about public places. Generally, the teacher and students gave positive impression towards the media. They stated that the game was interesting and good. It could also increase the students’ motivation, so they could be interested and enjoying in learning English.             Finally, it can be concluded that using interesting media makes students interested in learning English. It is suggested that English teachers modify the game using different topic or rewards and for teaching different words or topic. Last but not least, the researcher suggests that future researchers develop board games for other competences and skills and use the findings of this research as a reference

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