Article thumbnail

Metis meets empirical modelling : from ancient wisdom to emerging technology

By Meurig Beynon and Rody R. Klein


The Métis project brings together a global virtual team for the collective creation of an advocacy advertainment film for the 2008 Beijing Olympics. This team includes computer and human scientists, artists, NGO officers, students, global Olympics volunteers and industrial partners from Europe, Africa, China and North America. The ambitious scope of Métis demands a technology for cooperation that can address the intercultural mediation of creative and innovative processes and that is highly adaptive to unstable contexts and unpredictable situations. As is suggested by its motto: 'Shooting the film while building the camera', Métis envisages the development of such a technology and infrastructure for cooperation as part of the concurrent responsibility of the global virtual team. This paper reviews the progress of the Métis project to date, with specific reference to the broad challenges being faced in deploying current technologies for computer-supported collaborative working and learning (CSCW/CSCL). These challenges, which stem from the diversity of the cultures, contexts and processes for creation, communication and production represented in Métis, relate yet more broadly and generally to topical issues concerning eAdoption worldwide. The paper discusses the prospects for addressing these issues with reference to the future emerging technology of Empirical Modelling

Topics: HD, HD61, QA76
Year: 2006
OAI identifier:

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.

Suggested articles


  1. (1994). A Computational Model for Multiagent Interaction in Concurrent Engineering,
  2. (2008). A Hybrid Approach in the Evaluation of Usability for Multimedia Objects: Case Study of the Media Assets Management Platform for an Advertainment Production Project toward Beijing Olympics doi
  3. (1994). A New Computer-Based Tool for Conceptual Design,
  4. (2002). A New Paradigm for Computer-Based Decision Support. Decision Support Systems, doi
  5. (1993). A Small Matter of Programming: Perspectives on End User Computing, doi
  6. (1991). A software architecture for integrating modeling with kinematic and dynamic animation. doi
  7. (1994). An Agent-oriented Framework for Concurrent Engineering,
  8. (1975). An Interactive Graphics Language,
  9. (2004). Avoiding Interference : How people use spatial separation and partitioning in SDG workspaces. doi
  10. Collective Intelligence and IEML, doi
  11. (2004). Computer support for constructionism in context. doi
  12. (2005). Computing: Modelling with Meaning, in ACH+ALLC
  13. (1999). Creativity across cultures” Handbook of creativity doi
  14. Cross-platform Interactive Television, at (accessed 6/3/2006)
  15. (2005). CSCL for NGO's Cross Cultural Virtual Teams in Africa: An Ethiopian Children Advocacy Case Study against Exclusion and toward Facilitation of Expression, Innovation and Creativity . doi
  16. Cyber Schooling: Improving Mobility and Situated Learning, at 13
  17. (1997). Cyberculture: Rapport au Conseil de l’Europe. (Ed. Odile Jacob).
  18. (2002). Empirical Modelling principles to support learning in a cultural context,
  19. (2005). Empirical Modelling, Radical Empiricism and the nature of knowing, doi
  20. (2005). Enhancing the usage pattern mining performance with temporal segmentation of QPop Increment in digital libraries. J Zhejiang Univ SCI 6A(11), doi
  21. (1995). Function representation in geometric modeling: concepts, implementation and applications, doi
  22. (2005). Help through visualization to compare learners’ activities to recommended learning scenarios. doi
  23. (2004). How to Manage Global Virtual R&D cross cultural Teams using a groupware in the film industry,
  24. (2000). Introduction à la médiologie”. doi
  25. (1984). L’esprit de sel: Science, Culture, Politique. (Points/ Nouvelle édition/ sciences),
  26. (1999). La créativité de l’agir”, trad. de l’allemand par Pierre Rusch (éd. Cerf)
  27. (1974). Les ruses de l’Intelligence, la Métis des grecs. (Ed. Champ Flammarion), doi
  28. (2004). Métis Global Virtual Network Toward Beijing Olympics 2008: Managing Uncertainty in Media Content Platforms. Total Innovation Management mediated by CSCW Design.
  29. (1989). Métis-pour-créer ?’ Vers l’Analyse Médiologique d’une Métaphore: La Créativité Selon la lecture de l’ouvrage de François JULLIEN
  30. (2005). MÉTIS: Advertainment Movie for Beijing Olympics 2008: A Study of Cultural Economy and Cross-cultural Collaborative IT Innovation .
  31. (2004). MÉTIS: Chinese-Western Intercultural Approach to innovation and Global virtual teams CSCW for talent students and innovative individuals, International Forum on Education Model and Policy Issues for Cultivating Talent Student,
  32. MétisWeb at url: (accessed 6/3/06)
  33. (1996). Petite réflexion sur le culte moderne des dieux faitiches, Paris, Ed. Les empêcheurs de penser en rond,
  34. (1974). Pictorial Description Language,
  35. (1989). Procès ou Création, Une Introduction à la Pensée des lettrés chinois”.
  36. (2005). Social Creativity: Making All Voices Heard, doi
  37. (2004). The Game Asset Pipeline,
  38. The Language of Technical Computing, doi
  39. Virtual Realities as Storytelling Enhancements for Museums and Archaeological Parks, at (accessed 6/3/06)
  40. (2005). Web-based shape modelling with HyperFun. doi