Article thumbnail

Simulated environments in architecture education: improving the student motivation

By Josep Francesc Valls, Ernesto Redondo Domínguez, Alberto Sánchez Riera, David Fonseca Escudero, Sergi Villagrasa and Isidro Navarro Delgado

Abstract

The increasing graphic quality and ease of use of the current generation of videogame technology compels educators to rethink how architecture students learn. This paper presents the results of an educational experience with architecture students that explored the suitability of virtual environments as an educational tool. Students explored the simulated environment of an architectural proposal and filled a survey asking whether the experience had made them reason about some fundamental qualities of space. The results revealed that the virtual environment was capable of making students reflect on the functional, formal or material qualities of architectural spaces, suggesting a new education avenue using gamification or serious games strategies

Topics: Àrees temàtiques de la UPC::Arquitectura, Àrees temàtiques de la UPC::Ensenyament i aprenentatge::TIC's aplicades a l'educació, Architecture -- Study and teaching, Gamification, Shared virtual environments, Architecture, Education, Gamification, Unreal engine, Virtual environments, Arquitectura - Ensenyament, Ludificació, Entorns virtuals compartits
Publisher: Springer
OAI identifier: oai:recercat.cat:2072/294166
Provided by: RECERCAT
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • http://hdl.handle.net/2117/109... (external link)
  • Suggested articles


    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.