Article thumbnail
Location of Repository

Simulating perception with interactive virtual environments

By K. Mania

Abstract

Computer graphics algorithms have for long dealt with simulation of physics: simulation of the geometry of a real-world space, simulation of the light propagation in a real environment and simulation of motor actions with appropriate tracking. Perception principles have subsequently been incorporated into rendering algorithms in order to save rendering computation and produce photorealistic images from a human rather than a machine point of view. With virtual environment (VE) simulator technologies simulating real-world task situations mainly for transfer of training, the research community is challenged to produce a complex system. Furthermore, accurate simulation of physics is often not required in order to induce reality. Much less detail is adequate. This paper is going to review research literature exploring behavioral fidelity and reality benchmarking in interactive VEs focusing on results from two studies aiming to simulate perceptual processes. Study 1 investigates spatial awareness based on merging episodic information with spatial preconceptions and Study 2 looks at subjective impressions of illumination

Topics: QA75
Publisher: IEEE
Year: 2004
OAI identifier: oai:sro.sussex.ac.uk:1413
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • http://dx.doi.org/10.1109/ICSM... (external link)
  • Suggested articles


    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.