This paper discusses the use of HTML for creating early prototypes of interactive systems. The HTML prototyping technique uses an iterative approach for the creation of early prototypes. Low fidelity prototypes are iteratively refined into higher fidelity versions. The prototypes are easily accessible to project stakeholders. We evaluate the HTML prototyping technique with respect to criteria published in the CHI community. Keywords Early Prototyping, HTML, Iterative Design, Usability INTRODUCTION There is a growing debate in the HCI community about the comparative virtues of low and high fidelity prototypes. Low fidelity prototypes are more useful during the early prototyping phase where a large number of alternatives need to be explored. High fidelity prototypes on the other hand, help designers and customers better visualize the interface. An ideal technique would allow the designers to specify just enough detail to make and evaluate key design decisions regarding functionality,..
To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.