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Color Texture Layer 1 Layer 2

By Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong and Baining Guo

Abstract

Our system automatically generates a layered material volume for approximating a custom BSSRDF. (a)The appearance of a real material sample under diffuse lighting and a beam light. (b)A collection of layers generated by our system for assembling the output volume. (c) The appearance of the fabricated material volume under the same diffuse lighting and beam light. Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no solution exists for manufacturing physical objects with desired translucent appearance. In this paper, we present a complete solution for fabricating a material volume with a desired surface BSSRDF. We stack layers from a fixed set of manufacturing materials whose thickness is varied spatially to reproduce the heterogeneity of the input BSSRDF. Given an input BSSRDF and the optical properties of the manufacturing materials, our system efficiently determines the optimal order and thickness of the layers. We demonstrate our approach by printing a variety of homogenous and heterogenous BSSRDFs using two hardware setups: a milling machine and a 3D printer.

Year: 2013
OAI identifier: oai:CiteSeerX.psu:10.1.1.360.2115
Provided by: CiteSeerX
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