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Implementation and Evaluation of a Distributed Interactive Simulation Architecture for Group Interaction and Coordination: A Case Study in Interference Detection and Resolution in Naval Radar Units

By Srinivasan Ramaswamy Software, K. Srinivasan and S. Ramaswamy

Abstract

: In last year's conference, a two-level architecture for the implementation of a distributed simulation environment for interference detection and frequency assignment in naval radar units [1]. In this paper, we present the current implementation and results obtained and the performance analysis of each of the three algorithms namely locally autonomous, master-slave and negotiation based algorithms for interference resolution. The locally autonomous algorithm is designed to be useful in totally chaotic conditions, while the master-slave algorithm is designed to be useful in deterministic situations. The negotiation-based approach is designed as a suitable alternative for situations that fall in between these extremes. I. Introduction At last year's conference, we presented a paper describing a two-level architecture for the implementation of a distributed simulation environment for interference detection and frequency assignment in naval radar units [1]. The Java-based distributed i..

Year: 2000
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