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Foreground and Shadow Occlusion Handling for Outdoor Augmented Reality

By Boun Vinh Lu, Tetsuya Kakuta, Katsushi Ikeuchi, Rei Kawakami and Takeshi Oishi

Abstract

Figure 1: Foreground and shadow occlusions are handled correctly with our proposed solution. The two images on the left shows the original frame in campus sequences and its corresponding augmented result. The two ones on the right shows the original frame in Asuka sequences and its corresponding result. Occlusion handling in augmented reality (AR) applications is challenging in synthesizing virtual objects correctly into the real scene with respect to existing foregrounds and shadows. Furthermore, outdoor environment makes the task more difficult due to the unpredictable illumination changes. This paper proposes novel outdoor illumination constraints for resolving the foreground occlusion problem in outdoor environment. The constraints can be also integrated into a probabilistic model of multiple cues for a better segmentation of the foreground. In addition, we introduce an effective method to resolve the shadow occlusion problem by using shadow detection and recasting with a spherical vision camera. We have applied the system in our digital cultural heritage project named Virtual Asuka (VA) and verified the effectiveness of the system

Topics: Index Terms, I.3.7 [Computer graphics, Three-dimensional Graphics and Realism—virtual Reality, I.4.6 [Image Processing and Computer Vision, Segmentation—Pixel Classification
Year: 2013
OAI identifier: oai:CiteSeerX.psu:10.1.1.352.7755
Provided by: CiteSeerX
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