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Quad-Mesh Generation and Processing: a survey

By David Bommes, Bruno Lévy, Nico Pietroni, Claudio Silva, Marco Tarini and Denis Zorin

Abstract

Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrization, and remeshing

Topics: Categories and Subject Descriptors (according to ACM CCS, I.3.5 [Computer Graphics, Computational Geometry
Year: 2013
OAI identifier: oai:CiteSeerX.psu:10.1.1.352.7351
Provided by: CiteSeerX
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