Skip to main content
Article thumbnail
Location of Repository

Physics and Playstation too: Learning physics with computer games. Paper presented at the Australian Institute of Physics (AIP) conference. Retrieved July 18, 2003, from

By Andrew J. Stapleton and Peter C. Taylor


Computer games seem to captivate the imagination and attention of contemporary teenagers. If only the energy, motivation, fun and exhilaration they enjoy from playing games on their PC, or on consoles such as PlayStation 2, GameCube, XBOX, and Dreamcast, could be captured in learning physics! Andrew Stapleton, a doctoral student under Dr. Peter Taylor's supervision at Curtin University's Science and Mathematics Education Centre, believes it can and explores how in this paper. The paper discusses both the use of games and simulations in physics classrooms and their design as legitimate means for learning physics. Based on theoretical and methodological insights Andrew gained from his doctoral research into the design of multimedia for conceptual learning of physics, the paper considers the role of design in the physics curriculum. Physics, education and design are brought together in dialogue in an endeavour to provide physics educators with new perspective and opportunities for their students to learn physics. To illustrate the possibility of learning physics with computer games, the presentatio

Year: 2002
OAI identifier: oai:CiteSeerX.psu:
Provided by: CiteSeerX
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • (external link)
  • (external link)
  • Suggested articles

    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.